AIM Awards Level 3 Extended Diploma in Games, Animation and VFX Skills

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Countries
  • England
  • Northern Ireland
  • Wales
Purpose

The qualification is not listed on the 16 – 19 performance tables.

This employer-led qualification has been designed to provide learners with the broad range of skills to enable them to progress to degree level study in the three occupational areas; games, animation and VFX.

The qualification structure enables learning to encompass the development of STEAM skills; sophisticated technical skills in animation, visual effects, games design, principles of 3D design, art, maths and product programming, as well as industry working practice, project and production management and a knowledge of the ecosystem of the industries.

The content of the qualification has been supported by a number of universities and colleges as supporting entrance to appropriate degree courses.

Education context

The AIM Awards Level 3 Extended Diploma in Games, Animation and VFX Skills was developed for first use in September 2015.

It is currently being delivered by FE Colleges across England.

Awarding organisation
  • AIM Awards
Qualification code
601/6428/1 (Level 3 Extended Diploma in Games, Animation and VFX Skills)
Structure

Learners must achieve all mandatory units at Level 3 to achieve this qualification.

Assessment of this qualification is through completion of an assessment pack as well as passing two externally set written examinations and an externally set synoptic project.

Subject areas

Mandatory content/units:

  • The Games, Animation and VFX Industries
  • Maths and Logic Fundamentals for the Games, Animation and VFX Industries
  • Fundamental Product Programming Skills
  • Art Fundamentals for the Games, Animation and VFX Industries
  • Fundamental Animation Skills for the Games, Animation and VFX Industries
  • VFX Fundamentals for the Games, Animation and VFX Industries
  • 3D Tools: Principles and Practice
  • Core Principles of Game Design
  • Images and Sounds for Imagined Worlds
  • Story/Playboarding
  • Production Management for the Games, Animation and VFX Industries
  • Business and Common Working Practice in the Games, Animation and VFX Industries
  • Emerging Technologies/Trends in the Games, Animation and VFX Industries
  • Creative and Technical 3D Modelling
Levels
  • Level 3
Grading

Pass, Merit, Distinction

Assessment

Learners are assessed via:

  • Maths examination
  • Programming examination
  • Reflective blog
  • Written assignment
  • Asset development portfolio
  • Externally set synoptic project, showcase portfolio
  • Research report
Contribution of assessment components to overall grade

External Maths examination contributes to 7.5% of overall grade

External Programming examination contributes to 7.5% of overall grade

Reflective blog contributes to 15% of overall grade

Written assignment contributes to 5% of overall grade

Asset development portfolio contributes to 20% of overall grade

Externally set Synoptic project contributes to 25% of overall grade

Showcase portfolio contributes to 12.5% of overall grade

Research report contributes to 7.5% of overall grade

Resit arrangements

Learners can resit the examinations a minimum of 20 working days from the original examination to allow for further teaching and learning activities to take place at the centre.

Guided/notional learning hours
1080 hours
Guided/notional learning hours notes

Guided Learning Hours 1,080 hours in total (TQT tbc before July 2016).

UCAS Tariff points

AIM Awards Level 3 Extended Diploma in Games, Animation and VFX Skills

Grade Points
D 144
M 96
P 48
Key issues for UK HE admissions

The first cohort of students with AIM Awards Level 3 Extended Diploma in Games, Animation and VFX Skills will complete their qualifications in June /July 2017 and will be applying to higher education for September 2017 entry.

Timing of assessments/results for learners

Students are assessed at the end of the course in May of the second year.

UCAS applicants will have their results sent directly to UCAS either before or on the same day as A level students.

Qualification dates notes

This is a current qualification

Reporting and certification information

As a new qualification, statistics on learner registrations and certification will be available after the first teaching year.

Progression information

Learners may progress into higher education to any games, animation or VFX degree or higher Apprenticeship or into employment.